sorry for not replaying
the idea is simple iwant to make the player lose exact number of hunger but since the way the system work i must give the player the hunger effect or use enchantment with the apply_exhaustion effect
the enchantment (the one in the report) supposed to applay 1 level of exhaustion per enchantment level if i want to make the player lose 1 ssaturation i can give the player saddle with encantment level 4 for 1 tick
this works perfectly as long as the encantment is level 33 or below
once the encantment reach level 34+ it keep apllaying only 33 exhaustion
i hope this carifies the problem
can confirm
i responded here with attached files
MC-302821
it seems like new leve.dat fixed the problem
i created new world and transperd the folders of poi,region and entities
when i tried to use the bugged level.dat it said invalid player data
i could not reproduce the bug after that even after relogging and restarting the luncher
the first world is still corrupted and cant be accessed
happaned to me right now
just tried to open save i created on this snapshot the day before
new leve.dat fixed the problem
attaching log and level.dat of the curoppted world
Ok, so I was going to record the bug as yo asked and then I found out that I had Attribute mining efficiency = 100 and this is what caused the mining to be too fast, so actually it seems that the bug is that mining efficiency attribute does not affect tools whose mining speed = 1
so if the mining efficiency is not a bug you can close this issue and sorry for bothering you if it is a bug should i open another issue or edit this one ?
its instamine even iron ore and even if the speed set to 1.00001
tested and verified in vanilla 26.2
this pack has only the bug reletad files
how to use :
use the command /function clones:apply_macro {level:XX}
with level X to remove X amount of exhaustion
every value past 34 give the same result of hunger
use the command /function clones:saturation to restore hunger