mojira.dev
MC-305356

Breaking certain non-mob entities triggers calibrated sculk sensors with an input signal strength of 15

Steps to Reproduce:

  1. Set up a Calibrated Sculk Sensor with an input strength of 15 (A mob or player dying, or an explosion happening) and outputting into a Redstone Lamp

  2. Place an Armour Stand near the setup

  3. Break the Armour Stand

Observed Results:  

Calibrated Sculk Sensor powers the Redstone Lamp when the non-mob entity is destroyed

Expected Results:  

Destruction of non-mob entity doesn’t trigger the Calibrated Sculk Sensor.

Non-mob entities this applies to:

Armour Stand, Item Frame, Glow Item Frame, Painting

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Entityyy

(Unassigned)

Confirmed

(Unassigned)

1.21.11

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