Steps to Reproduce:
Set up a Calibrated Sculk Sensor with an input strength of 15 (A mob or player dying, or an explosion happening) and outputting into a Redstone Lamp
Place an Armour Stand near the setup
Break the Armour Stand
Observed Results:
Calibrated Sculk Sensor powers the Redstone Lamp when the non-mob entity is destroyed
Expected Results:
Destruction of non-mob entity doesn’t trigger the Calibrated Sculk Sensor.
Non-mob entities this applies to:
Armour Stand, Item Frame, Glow Item Frame, Painting
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