Bug Summary: The count of rendered entities is always 0 in the F3 Debug Option called Entity Render Stats. In previous versions this option showed a count how many entities were currently rendered.
Expected Behavior: Entity Render Stats displays E: [Rendered Entities]/[Total Entities], SD: [Simulation Distance]
Actual Behavior: Entity Render Stats displays E: 0/[Total Entities], SD: [Simulation Distance]
How to reproduce:
Launch an instance of Minecraft Java Edition in 1.21.11 or 26.1 Snapshot 1.
Create and join a world.
Press F3 + F6 to enable or disable debug options, and on this screen make sure Entity Render Stats is enabled by selecting “Always” or by selecting “In Overlay” and then pressing F3 to toggle on the Debug Overlay.
Observe that the first number displayed on Entity Render Stats is always 0.
Hi!
Thank you for your report!
We're already tracking this issue at MC-304705, so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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