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MC-304705

The E value in entity_render_stats in the debug overlay doesn't work

The E value in entity_render_stats in the F3 debug screen don't show the entities rendered in view, only show the total amount of entities.

Steps to reproduce:

1.F3+F6, turn on “entity_render_stats”.

2.Press F3, look around or onto an entity, and look at the E value on the F3 screen.

Expected result:

The E value should show the amount of entities in view/Total entities, such as “39/104”.

Actual result:

The E value only shows the total entities, the amount of entities in view keep at 0 even if you are directly looking onto an entity, e.g. “0/104”.

Note:

This happens since 25w45a.

Linked issues

MC-304904 Entity Counter (the number behind E:) in the F3 menu always shows 0 Resolved MC-304953 Entity Scanning isn't working Resolved MC-304996 E-ray stuck at 0 again Resolved MC-305097 Debug screen shows E: 0/x despite visible entities Resolved MC-305256 Entity render stats in 1.21.11 are not working Resolved

Attachments

Comments 1

the entity count seems to be cleared before the debug screen tries to get the entity statistics. i was able to make a simple mod that just stores the rendered entity count and used that to replace the E value. Hopefully this gets fixed soon

COMETC2021A1

Fantastime

Confirmed

Platform

Low

Debug, UI

1.21.11 Pre-Release 4, 1.21.11 Release Candidate 2, 1.21.11, 26.1 Snapshot 1

26.1 Snapshot 2

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