Anisotropic Filtering’s description states that enabling it significantly impacts the RAM usage and that it may be unsupported on some hardware. These statements are misleading.
First, difference in RAM usage is insignificant, you can see that there is almost no difference and in some cases there is none at all in my screenshots, even with the 8x maximum setting. I made a new world, waited for it to fully load in and took both screenshots in the same place.
Second, AF is supported on hardware from the last ~25 years, so the unsupported statement could be deleted because it doesn’t apply to modern hardware used by players.
Suggested fix:
The description should be changed in English (US) and cleared on Crowdin to be retranslated.
Environment
OS: Windows 10
Mods: No
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Oh, I’m so sorry! I’ll measure the difference in VRAM usage now to see if it’s a bigger difference or maybe if it’s also negligent.
Here are the screenshots and observations.
Testing was done on a PC (laptop) with an Intel i7 7500U CPU, 8GB of RAM and a Geforce 940MX, the difference in VRAM usage is 100MB. The settings I used are:
Render distance: 12 chunks
Simulation distance: 9 chunks
Transparent leaves: on
Clouds: fancy
Suggested fix:
Update the tooltip to say that the VRAM usage is not “significant“, reflecting the measured difference.
Hi, you're confusing RAM with VRAM - the tooltip specifically refers to VRAM. Also, your second point is feedback, not a bug.