When a player throws an item for tick rates 1-20/second, the item follows a predictable and smooth trajectory before hitting the ground. At tick rates above 20/second, the item appears to follow the same trajectory and speed of the default tick rate of 20, then suddenly βsnapsβ to the ground.
Expected result:
Items thrown by the player should properly drop at a constant rate to match the correct tick rate of the game.
Actual result:
Items thrown by the player show erratic behavior after a brief moment of smoothly falling, catching up to the actual tick rate of the game.
Linked issues
duplicates 1
Attachments
Comments 2
Thank you for your report!
We are tracking this issue in MC-276567, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Wonβt Fix, which means this is considered a bug but will not be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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