mojira.dev
MC-306031

Items dropped by the player at tick rate over 20 suddenly snap to the ground

When a player throws an item for tick rates 1-20/second, the item follows a predictable and smooth trajectory before hitting the ground. At tick rates above 20/second, the item appears to follow the same trajectory and speed of the default tick rate of 20, then suddenly β€œsnaps” to the ground.

Expected result:

Items thrown by the player should properly drop at a constant rate to match the correct tick rate of the game.

Actual result:

Items thrown by the player show erratic behavior after a brief moment of smoothly falling, catching up to the actual tick rate of the game.

Linked issues

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We are tracking this issue in MC-276567, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as Won’t Fix, which means this is considered a bug but will not be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.

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phizlip

(Unassigned)

Confirmed

(Unassigned)

26.1 Snapshot 5

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