Can you upload a video of this behavior? I’ve been unable to replicate it based on the description.
https://www.minecraft.net/en-us/article/shipwreck#:~:text=find%20up%20to%20three%20chests
This is working as intended, as shipwrecks aren’t guaranteed to spawn with chests, instead being able to spawn up to three.
This is a feature request/suggestion, not a bug. You can give feedback at https://feedback.minecraft.net.
Can you try uploading the recording to an external platform like an unlisted YouTube video and link it here?
This is actually explicitly not intended, some update changed the behavior of heads to be dynamic, and is therefore a bug
This is likely working as intended since 25w34a
Could you record this behavior in a video please?
Or rather, your fall was negated as 0.5 seconds did not pass after the skeleton hit.
This is working as intended, as the player becomes invincible to most damage sources for 10 ticks or 0.5 in-game seconds after taking damage, your video displays that behavior as the skeleton’s arrow hit you within that period.
You can however, confirm the version this bug affects on the original report page.
The behavior of the lighting with layered snow counting as a block after going from 7 to 8 layers is inconsistent, with the lighting of adjacent blocks (note the brightness levels) being updated only after the layered snow can be considered a full block at 8 layers.
All visual settings remain untouched except for FOV being set to 90 and FPS uncapped.
The artifacts seem to be more prominent with layered snow. Screenshot created on a superflat world with the preset minecraft:bedrock,2*minecraft:snow_block,minecraft:snow;minecraft:plains and at -18000 time, with gamerule advance_time set to false. The three snow blocks had layered snow on top of them too, but that may not be necessary to recreate the patterns shown
Hi, could you record a video of this behavior? I've been trying to replicate weird pickup behaviors on singleplayer and a locally hosted server and I've been unable to find inconsistencies with pickup behavior.
The media you linked takes place within a Fabric server (note at 0:17, upper right corner), not a vanilla server like previously mentioned. Can you create a fresh vanilla server and try recreating the steps within it?
This appears to be a duplicate of MCPE-232933.
This is working as intended, reading the 25w07a snapshot notes, the new biome-dependant cartographer trades are shown in the image attached, where the light gray banner is explicitly omitted from the trade pool.