Bug:
When moving around while looking at corners of chunk borders, the edges of these debug visuals start flickering. This does not happen when no debug visuals are present. This flickering is only visible in-game and is unable to be picked up by any recording software (tested with OBS and built-in Windows recorder).
Steps to reproduce the issue:
Enable chunk borders by pressing F3+G
Run:
/tp @s ~ ~ ~ -45 0/tp @s ~ ~ ~ 45 0/tp @s ~ ~ ~ 135 0/tp @s ~ ~ ~ -135 0Notice when moving around, there are several artifacts at the edges of chunk borders
Expected result:
Moving while looking at the corners of chunk borders should not produce any artifacts (like shown in OBS recording)
Actual result:
Moving while looking at the corners of chunk borders creates odd artifacts along edges, especially visible at 0:39 (like shown in physical recording)
Notes:
Compare both attached videos, the difference is clearly visible. Flickering is almost none when not facing corners, (e.g. 0, 90, 180, and -90 degrees).
Environment
Windows 10, RTX 2080 Super, replicated bug with driver version 591.59 and upgrading to latest, 591.86
Comments 5
Hi!
Thank you for your report!ย
Could you please provide more details or/and media files. As we have no repro of this issue.
Could you please include your video settings options?
Could you please include details about your device and system specifications (RAM, CPU, GPU)?
Quick Links:ย
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My only modification to video settings was setting my FOV to 90. Information about system specifications can be seen from within the debug screen in the video and what I've already provided in the environment field
Unsure if related at all, or just a coincidence, but the issue started occuring after I ran the following command:
/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}โฉ