Bug:
When moving around while looking at corners of chunk borders, the edges of these debug visuals start flickering. This does not happen when no debug visuals are present. This flickering is only visible in-game and is unable to be picked up by any recording software (tested with OBS and built-in Windows recorder).
Steps to reproduce the issue:
Enable chunk borders by pressing F3+G
Run:
/tp @s ~ ~ ~ -45 0/tp @s ~ ~ ~ 45 0/tp @s ~ ~ ~ 135 0/tp @s ~ ~ ~ -135 0Notice when moving around, there are several artifacts at the edges of chunk borders
Expected result:
Moving while looking at the corners of chunk borders should not produce any artifacts (like shown in OBS recording)
Actual result:
Moving while looking at the corners of chunk borders creates odd artifacts along edges, especially visible at 0:39 (like shown in physical recording)
Notes:
Compare both attached videos, the difference is clearly visible. Flickering is almost none when not facing corners, (e.g. 0, 90, 180, and -90 degrees).
Environment
Windows 10, RTX 2080 Super, replicated bug with driver version 591.59 and upgrading to latest, 591.86
Attachments
Comments 10
Hi!
Thank you for your report!Β
Could you please provide more details or/and media files. As we have no repro of this issue.
Could you please include your video settings options?
Could you please include details about your device and system specifications (RAM, CPU, GPU)?
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My only modification to video settings was setting my FOV to 90. Information about system specifications can be seen from within the debug screen in the video and what I've already provided in the environment field
I also was unable to reproduce this, seems to be a hardware specific issue. Did this happen to occur in 26.1 Snapshot 8?
It still occurs in 26.1 Snapshot 8, Iβll test it on a Mac and separate Windows machine tomorrow, it might be some hardware issue though I donβt know what would cause it
Hi!
Could you try to reproduce the issue on the newest update? Did the issue occur on other devices?
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Do you have any applications running capable of adding in-game overlays or otherwise accessing the framebuffer?
If possible, please provide a list of all applications running while the issue is occurring. Be sure to redact any personal or sensitive information before sharing it publicly.
This ticket is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the ticket will be reopened automatically.
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Unsure if related at all, or just a coincidence, but the issue started occuring after I ran the following command:
/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}β©