The bug:
If you save and exit the level immediately after the TNT is going to explode and enter the level again, the explosion damage will not be calculated.
This affects the latest snapshot (26.1 Snapshot 5), but I’m not sure if it also affects previous versions.
Steps to reproduce:
(These was recommended to be operated when the tick rate was set to 5 or lower values. )
Ignite a TNT.
Wait until the model of the TNT entity starts to change.
Save and exit the level immediately, and enter the level again.
Expected result:
The explosion attack will be calculated correctly.
Actual result:
The explosion attack will not be calculated.
Linked issues
Attachments
Comments 12
Reproduced in 26.1-snapshot-5.
Other entities do take damage(The husk took damage in the following clip)
Also Reproduced with TNT Minecarts getting ignited from height:
From flame:
And End Crystals:
I occasionally got this visual glitch that does not get updated unless you relog. Happened with both TNT and TNT Minecarts.
I created another report for the visual problem.