mojira.dev
MC-306285

Item component detection bug

Detecting any component of an item in any way is inaccurate.

For example:

/execute if items entity @s weapon.mainhand *[minecraft:weapon={item_damage_per_attack:2}]

This command will fail to detect the axe because the axe's item component is: [minecraft:weapon={item_damage_per_attack:2,disable_blocking_for_seconds:5}]. This command only allows items with the component [minecraft:weapon={item_damage_per_attack:2,disable_blocking_for_seconds:0}] to pass the detection. Ideally, it should only require items matching [minecraft:weapon={item_damage_per_attack:2}], while disable_blocking_for_seconds can be any number.

Comments 1

Thank you for your report!
However, this issue is Invalid.

This report does not describe a bug.

Using an equals sign (=) for one of the components in an item predicate checks for the exact contents of the component, which include the default values of fields not specified in the command.

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Special TT

(Unassigned)

Unconfirmed

(Unassigned)

1.21.11

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