The skeleton variants Bogged, Parched and Stray shoot extended tipped arrows of Poison, Weakness or Slowness at their target. However, when you kill them, they will only ever drop “regular” tipped arrows of Poison, Weakness or Slowness. The expected result would be that they have a chance to drop of the arrow that they shoot.
Environment
Java Minecraft
Attachments
Comments 5
Hi!
Thank you for your report!
Could you answer some questions regarding this issue?
However, this issue has been temporarily closed as Awaiting Response.
Can you record a video of the issue and upload it?
Are you using any modifications or texture packs?
Are you using any add-ons or resource packs? If so, could you provide a complete list of them?
This ticket will automatically reopen when you reply. Thanks!
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Sorry for the late reply, forgot I had this ticket open. Still happening in 26.3. Have to amend my initial statement, bogged are the only variant that drop the proper arrows. Here is a video of it happening, Stray and Parched give you 30 sec of their corresponding effect, like from an extended tipped arrow, but only drop a default duration one while this is a non-issue with Bogged, they shoot and drop default tipped arrows of poison.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit The official Minecraft feedback site or visit the Minecraft Feedback Discord server.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
I feel like this is not a feature request. I mean, it could be that it is working as intended, but it seems strange that these mobs shoot extended arrows but only drop standard duration ones, meaning they would carry around standard duration ones just for the player loot and extended ones for usage.
If this is working as intended, fair and square, but I think this is not a feature request but rather a bug report.
Could only reproduce with the parched and stray.
(26.1-snapshot-9)
If a bogged shoots you then you get 5 seconds of poison
-The arrow dropped is 5 seconds long when killed (expected result)
If a Stray shoots you then you get 30 seconds of slowness
-The arrow dropped is 11 seconds long when killed
If a Parched shoots you then you get 30 seconds of weakness
-The arrow dropped is 11 seconds long when killed