At some point between 1.21.11 and 26.1 Pre-2 (Likely when they changed Tripwire Rendering to be Alpha Cutout, a few versions before all Block’s render layers were changed to be automatic) all the UVs on the models for tripwire were rearranged so that the top 4 rows of pixels - the more transparent ones - were moved down to the next 4 rows, which were closer to being fully opaque. This was so that the alpha cutout renderer wouldn’t round down the tripwire to being fully invisible.
This also means the top 4 rows of this texture, half the pixels present in the file, are left completely unused and unnecessary.
Conversely, Snapshot 2 Tripwire render changes have themselves been reverted by render layers being auto, causing the tripwire's transparent texture to sort it into a layer identical to the one was previously using.
Given that as of Snapshot 7 even the connected Tripwire Hooks themselves now automatically partially render with translucency, it is no longer necessary to have a separate section of the string texture that rounds up to being opaque when rendered in a cutout setting, which was the purpose of the bottom 4 rows of the texture that, before Snapshot 2, were only used by the Hook connections in the first place. As such it may be the case that they are the obsolete half, and the both the hooks and strings should be using the inconspicuous top half of the texture.
Either way, the tripwire texture’s size & pixel count could be cut in half if obsolete pixels are removed.
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