mojira.dev

Watermelon_Sir

Assigned

No issues.

Reported

MC-297931 Unlike wind charges, Fireballs do not Despawn when crossing a certain Y level. Awaiting Response MC-276371 Equip sound in Equippable component cannot be set to a sound event from a resource pack Invalid MC-275286 Salmon in buckets do not keep their new 'type' size tags Duplicate MC-273470 Snowballs with CustomModelData landing do not display the proper particle for their item model. Duplicate MC-269425 Foxes holding the Mace do not deal any more damage when doing a pounce attack than when doing a normal attack Duplicate

Comments

This still occurs in 1.21.4. They're affected by lighting, if you put fireworks down two tubes of tinted glass, you'll see that one in a tube that is lit on the inside displays brighter that an unlit tube, even on the outside of the tube where the lighting is the same. This is odd for a light flash, that you'd not expect to act like fog.

Oh, I see. Since putting a plain sound ID from playsound in there works I had mistakenly assumed that was the format. Thank you for clarifying!

This definitely describes a bug.

I think this is a bug. If it worked properly it would work more like player heads' note_block_sound component which accepts any sound event rather than just vanilla ones. Please check again.

You can also see this bug with only one salmon, bucketing it and placing it down repeatedly and observing as its size randomly changes.

If I were a PVPer I would probably just avoid 15-block-tall towers.