The Warden repeatedly roars in place without performing any other actions when detecting a Ghast, and only resumes normal behavior when the target is lost (e.g., the Ghast despawns or dies). This issue occurs with multiple Wardens and persists across different save files.
Steps to reproduce the issue:
Create or load a Minecraft world in version 26.1 Release Candidate 2 (or earlier snapshots starting from 26.1 Snapshot 4).
Spawn a Warden and a Ghast within the Warden's detection range.
Observe the Warden's behavior: it will continuously roar in place without moving, attacking, or using other abilities.
Test with multiple Wardens and in different save files to confirm the issue is reproducible.
Verify that the Warden only returns to normal behavior once the Ghast is no longer detected (e.g., the Ghast is killed or moves out of range).
When detecting a Ghast, the Warden should follow its standard behavior cycle: react to the target, approach, and attempt to attack or use its sonic boom ability, rather than only roaring in place indefinitely.
The Warden only repeatedly roars in place when detecting a Ghast, with no movement or further actions. This behavior persists until the target is no longer detected, and occurs consistently across multiple Wardens and different save files. The issue has been present since 26.1 Snapshot 4 and continues in 26.1 Release Candidate 2.
We do not have enough information to find the cause of this issue.
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This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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