Description:
The textures of the game get random pixels all over them when locking and then sleeping the computer, on arch linux with kde, when using Vulkan.
Steps to reproduce:
Open 26.2-snapshot-2.
Make sure the graphics api is Vulkan.
Open a singleplayer world, then lock the computer, and then put it to sleep / suspend.
Wake it up and unlock it, then go back to minecraft.
Expected Result:
The textures render normally.
Actual Result:
The texures (blocks, items and ui, but not entities) are rendered weirdly (see examples in the attachments).
Notes:
This does not work with OpenGL.
Also, pressing F3+T fixes the issue.
Reproduced on:
Arch Linux (6.19.11-arch1-1 (64-bit)
KDE Plasma (KDE 6.6.4) with Wayland
Gpu: Nvidia laptop rtx 4050 (driver version: 595.58.03).
Environment
OS: Arch Linux (6.19.11-arch1-1 (64-bit), with KDE Plasma (KDE 6.6.4). Gpu: Nvidia laptop rtx 4050
Attachments
Comments 2
Hi!
Thank you for your report!
However, this issue is Invalid.
Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.
Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
A world which had previously been opened with a modified client might be corrupted. Please try reproducing the issue in a newly generated world.
Any plugin issues need to be addressed to the creator of the plugin or resource pack.
If you have problems on large servers like Hypixel, please contact them first as they run modified server software.
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