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MC-307484

Vulkan texture corruption after suspend/resume on Minecraft 26.2-snapshot-2 (Arch Linux with NVIDIA)

Description:

The textures of the game get random pixels all over them when locking and then sleeping the computer, on arch linux with kde, when using Vulkan.

Steps to reproduce:

  1. Open 26.2-snapshot-2.

  2. Make sure the graphics api is Vulkan.

  3. Open a singleplayer world, then lock the computer, and then put it to sleep / suspend.

  4. Wake it up and unlock it, then go back to minecraft.

Expected Result:

The textures render normally.

Actual Result:

The texures (blocks, items and ui, but not entities) are rendered weirdly (see examples in the attachments).

Notes:

This does not work with OpenGL.

Also, pressing F3+T fixes the issue.

Reproduced on:

Arch Linux (6.19.11-arch1-1 (64-bit)

KDE Plasma (KDE 6.6.4) with Wayland

Gpu: Nvidia laptop rtx 4050 (driver version: 595.58.03).

Environment

OS: Arch Linux (6.19.11-arch1-1 (64-bit), with KDE Plasma (KDE 6.6.4). Gpu: Nvidia laptop rtx 4050

Attachments

Comments 2

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Hi!
Thank you for your report!
However, this issue is Invalid.

Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.

  • Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.

  • A world which had previously been opened with a modified client might be corrupted. Please try reproducing the issue in a newly generated world.

  • Any plugin issues need to be addressed to the creator of the plugin or resource pack.

  • If you have problems on large servers like Hypixel, please contact them first as they run modified server software.

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TheLinuxSeal

(Unassigned)

Unconfirmed

(Unassigned)

26.2 Snapshot 2

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