You can make a datapack that changes the worlds world clock, but the world will still use the default overworld clock.
I have supplied you with the datapack so you can test yourself.
You can use /time set day or /time set night and see it changes the world clock correctly. But its not tied to the actual game time of that world.
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However, this issue is Invalid.
This report does not describe a bug.
The dimension type present in your data pack still refers to the #in_overworld timeline tag to find which timelines should run in that dimension. All timelines in that tag are bound to the overworld clock. You would have to change them so that theyβre bound to your clock, just like your dimension, to see visual and gameplay changes in that dimension.
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