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MC-307614

Crack animation during mining Sulfur Spike and Pointed Dripstone occupies the full block area instead of the hitbox

Description:
When breaking a Sulfur Spike or a Pointed Dripstone, the breaking crack animation (the typical "X" pattern) is incorrectly rendered across the entire 1×1×1 block volume. These blocks have a much smaller hitbox (e.g., the tip of a Pointed Dripstone is only 0.375 blocks wide), so the crack pattern should only appear within that hitbox area, not stretched to fill the whole block. This occurs regardless of the tool used (even with an empty hand). As a comparison, breaking a Conduit (also a non-full block) shows the crack pattern correctly confined to its actual hitbox size.

Steps to reproduce:

  1. Create a new world in version 26.2-snapshot-3.

  2. Place a Sulfur Spike block and a Pointed Dripstone block.

  3. Break the Sulfur Spike block by any means (e.g., with an empty hand or any tool). Observe that the crack "X" pattern covers the entire block space, even though the block's visible part is much smaller.

  4. Repeat the breaking process on the Pointed Dripstone block. The same issue occurs.

  5. As a control, break a Conduit block. Notice that the crack pattern is correctly rendered only within its smaller hitbox.

Expected result:
The crack animation should be rendered only within the actual hitbox area of the block (i.e., the visible shape), not stretched to fill the whole 1×1×1 block.

Actual result:
The crack "X" pattern is incorrectly scaled to cover the full block volume, regardless of the tool used.

Attachments

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Duplicate of MC-142156
(Albeit it only mentions Pointed Dripstone and not Sulfur Spikes.)

im_xiaobo

(Unassigned)

Unconfirmed

(Unassigned)

26.2 Snapshot 3

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