in minecraft 26.2 rev3 in singleplayer worlds
I use the command
/attribute (playername) minecraft:movement_speed base set 0.6
to increase movement speed.
when I leave the world and reload it(going to the menu and back to the world, or restarting the game) the movement_speed attribute getβs reset to itβs base value.
other attributes seem to all work well and retain their value so I suspect there is a small mistake somewhere in the saving or loading code for that specific attribute resulting in this bug.
Thank you for your report!
We're tracking this issue in MC-195830, so this ticket is being resolved and linked as a duplicate.
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