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MC-307724

Beacons deactivate when a player dies near them

Beacons seem to deactivate for a short time when a player dies near them. Visually they still appear active, but a deactivation sound is heard. Additionally, a reactivation sound can be heard if you respawn near the beacon quickly enough. Unsure if effects are still given to nearby entities. Seems to happen reguardless of gamemode or beacon strength.

Steps to reproduce

  1. Make a powered beacon

  2. Set your spawnpoint next to the beacon using a bed

  3. Die near it (/kill, lava, whatever works easiest)

  4. Observe that the beacon disable sound is audible

  5. Respawn quickly, and also hear the beacon enable sound

Expected Results: The beacon stays active

Actual Results: The beacon deactivates

Environment

Running Linux

Comments 0

No comments.

John Johnson

(Unassigned)

Unconfirmed

(Unassigned)

26.1.2

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