When v-sync is enabled and the set max framerate is greater than what the display supports (for instance, max framerate at 150fps while the display is at 144Hz), pressing and holding a key doesn’t repeat it.
Steps to reproduce
In the game graphic options, enable v-sync, set the max framerate to a value greater than the display framerate
Create a new world
Wait for the initial generation to finish (chunk generation actually batch triggers key repeats that happened during the generation)
Open the chat
Hold a key
Expected result
The character is repeated in the chat until the key is released.
Actual result
The character is only printed once.
It affects: writing in chat, throwing items with Q, writing in a book
Attachments
Comments 2
Hello,
Please find below the requested video, first demonstrating the repeating character when the max framerate it below the display framerate, then the character not being repeated while holding the key when the max framerate is above the display framerate.
Note that this happens under Linux/Wayland (with the `-DMC_DEBUG_PREFER_WAYLAND` flag), not on Linux/X11 nor Windows.
We do not have enough information to find the cause of this issue.
Please record a video of this happening and attach it to this report.
If you are on Windows, you can use
Windows+Alt+Rto open a built-in app for recording game footage.If you are on Mac (Mojave or later), you can use
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In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as an unlisted video on YouTube) and link to it here.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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