Since multiple versions, there is a bug where the player is detected as On Ground when he is teleported several times quickly, even he is really not on ground (not on a block and not on a mob with an hitbox)
Steps to reproduce :
Place a Repeat Command Block (and activated) with the command
execute as @p at @s rotated ~ 0 run tp @s ^ ^ ^1Be on the sky, for example by teleporting you ~ ~100 ~ and with the Slow Falling Effect
Execute data get entity @s OnGround
Check the OnGround value : 1b
Expected result :
The game don’t consider the player to be On Ground
Actual result :
The game consider that the player is On Ground
Environment
Windows 11
Linked issues
duplicates 1
Comments 3
Duplicate of MC-276755
Hi!
Thank you for your report!
We've already resolved this issue at MC-276755 , so I will close and link this ticket as a Duplicate.
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