In 26.2-snapshot-6, the “regular” and “slow bouncy” archetypes were split, with “regular” using dirt-like blocks and no longer stone blocks.
In 26.2-pre1, each archetype was given unique sounds, except for the “regular” and “slow bouncy”, which were both given stone sounds.
To reproduce: Punch or kick both a sulfur cube with dirt, and a sulfur cube with cobblestone.
Expected result: The two sulfur cubes would play different sounds, since they are different archetypes.
Actual result: The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks.
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