Sorry, I didn’t realize that the only way to apply persistence was a golden dandelion, my mistake. But that only makes this issue worse. Needing to babysit or waste golden dandelions is inconsistent with how other mobs reproduce and defeats the purpose of this new feature. This has already confused and frustrated many players who are unaware of this glitch. This is indeed a bug, not an intended gameplay feature. I strongly believe this needs to be reopened.
I agree that this should be reopened. This is unfair to survival players, because it means they have to give the baby sulfur cubes a name tag, leash, slime ball, or golden dandelion to make them persistent. And you can’t even put the small ones in a bucket to make them persistent, either.
This bug report isn’t about the alignment of the buttons. It’s about the scaling of the texture icons. Changing the spacing from 4 to 8 would not fix this particular bug (although it would be an improvement).
Can confirm in both 26.1.2 and 26.2-rc-2.
This is most noticeable on displays that are 1080p or lower. Sometimes it looks like Steve and Alex are squinting.
This bug especially affects spears, since they cannot be used unless fully charged. Attacking too early after interacting with a block will swing the spear client-side, but won’t do any damage.
Can confirm in 26.2-pre1. The black tab is also incorrect, it should be gray.
Can confirm in 26.1. I want to add that when hitting a block with a sword in Adventure or Creative mode, the cooldown resets (as expected), but the attack indicator doesn’t show it.
This is a valid bug report, not a feature request. The deadmau5 mannequin does not match the player model, which has ears.
Can confirm in 26.1-snapshot-11
Can confirm. It’s especially noticeable when “Smooth Lighting” is turned off, and when it’s at sunrise or sunset.
I added a new video better showing how this can affect gameplay. The player should be in the blue cushion, but is put in the orange cushion instead when holding the spear. Affects 26.3-Snapshot-9 as well