Can confirm in 25w21a
Can confirm in 1.21.5
I understand that the player is technically in a pale garden, but they are really not. I believe this was an oversight when adding this feature. It’s quite jarring to be walking around in a cave and hear the music go out. This was the point I was trying to make in this report, and I think this should be reopened.
As I said in the description, this actually would be very easy for the game to judge: Skylight detection. It’s how the new rain fog is detected, and it’s also how many other things are already detected: Mobs burning, daylight sensors, rainfall, etc.
And to make it so you can’t just place a single block above you to prompt music to play, it could be if the skylight is at a certain level (like rain fog), rather than direct sunlight (like mobs burning).
Can confirm for 1.21.5. For those wondering, this occurs even after the 5-tick delay.
This is not a duplicate of MC-118103, rather it seems to be more related to MC-297671, which was resolved as Works As Intended. This report is about environmental fog being affected by time, not render distance fog being affected by height.