mojira.dev

marioaud55

Assigned

No issues.

Reported

MC-298882 Red mooshrooms use 1.14 texture when using the Programmer Art resource pack Confirmed MC-298846 Underground fog changes depending on the time of day Confirmed MC-298742 Waypoints on the player locator bar can partially hide the experience level number Duplicate MC-298202 Music stops when switching the audio device Duplicate MC-298080 Music stops when deep in the underground of a Pale Garden Invalid MC-295690 Players stay on fire for a while after barely touching fire Fixed

Comments

This is not a duplicate of MC-118103, rather it seems to be more related to MC-297671, which was resolved as Works As Intended. This report is about environmental fog being affected by time, not render distance fog being affected by height.

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I understand that the player is technically in a pale garden, but they are really not. I believe this was an oversight when adding this feature. It’s quite jarring to be walking around in a cave and hear the music go out. This was the point I was trying to make in this report, and I think this should be reopened.

As I said in the description, this actually would be very easy for the game to judge: Skylight detection. It’s how the new rain fog is detected, and it’s also how many other things are already detected: Mobs burning, daylight sensors, rainfall, etc.

And to make it so you can’t just place a single block above you to prompt music to play, it could be if the skylight is at a certain level (like rain fog), rather than direct sunlight (like mobs burning).

This is most likely intentional behavior, as Mojang has fixed MC-295690 in 25w19a.

Can confirm for 1.21.5. For those wondering, this occurs even after the 5-tick delay.

The link to MC-7697 seems to be broken so here’s a new one:

MC-7697