As of 26.2 snapshot 7, falling block entities which represent signs are now correctly visible in their entity state. However, if that sign has associated text data, that will still be invisible until the sign makes contact with the ground and becomes a block.
Example test command:
/summon minecraft:falling_block ~ ~5 ~5 {BlockState:{Name:"minecraft:oak_sign"},Time:1,TileEntityData:{front_text:{messages:['I\'m','a','falling','sign!']}}}
Expected results: text would be visible when the sign is in a falling state
Actual results: the text is invisible in this state; when it touches the ground you can verify the entity did indeed have text data, but it wasn't visible then
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After consideration, the issue is being closed as Invalid.
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How, exactly, does this count as a feature request? The sign itself being invisible in a falling state, as far as I know, was always considered an issue. The text being invisible is the only remaining element that doesnβt work ever since the main body of the sign was converted to the proper model system. As far as I can see, text not being visible yet being defined in the entityβs data defies the expected outcome.
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