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MC-308844

Some debug gizmos are rendered incorrectly at large coordinates

How to Reproduce

  1. Create a new world.

  2. Run this command: tp 20000000 200 ~

  3. Enable visualize_heightmap and visualize_water_levels debug renders.

Expected Result

These debug renders should be rendered normally.

Observed Result

These debug renders are rendered incorrectly.

Linked issues

Attachments

Comments 3

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I forgot to disable other resourcepacks in screenshot, but I'm sure it can be reproduced in vanilla environment.

Can confirm in 26.3-snapshot-1. Actually the renderer is strange when X/Z>16777216, a little bit similar to the stripe land on Bedrock Edition. Why Mojang still set world border limit to 2*29999968 instead of 2*16777216 to deal with this bug? lol

wplx

(Unassigned)

Confirmed

Platform G

Low

Debug

26.2

Retrieved