mojira.dev
MC-309629

visualize_heightmap debug renderer becomes visually broken at high distances

Despite searching for maybe 10 minutes, I couldn’t find a prior report on this issue despite definitely seeing one beforehand.

When turning on this debug renderer in F3+6 and travelling past a power of two boundary, the geometry rendered will become more stretched or flattened. The attached screenshot shows the appearance at 16777216 blocks.

There is a float being used somewhere where a double is expected, resulting in these geometrical distortions.

Linked issues

Attachments

Comments 4

Thank you for helping us improve Minecraft! We saved your files:

[media]

Thank you for your report!
We're tracking this issue in MC-308844, so this ticket is being resolved and linked as a Duplicate.

If you would like to add a vote and any extra information to the main ticket, it would be appreciated.

If you haven't already, please make use of the search feature to see if an issue you are about to report has already been reported.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

I’m assuming you couldn’t find it because apparently the word “heightmap” was not present anywhere in the report, which tripped me up as well when searching just now. I’ve fixed that now.

Cheers for that, hoping this ticket shows up in search results as well now so others can be pointed in the right direction.

muzikbike

(Unassigned)

Unconfirmed

26.3 Snapshot 2

Retrieved