mojira.dev
MC-310131

Placeable entities momentarily appear at the wrong location when placed

While placing entities such as item frames, glow item frames, paintings, and armor stands, they all have a 1 frame desync that is noticeable when placing them.
The item frames jump into place, the painting starts several blocks away sometimes, and armor stands will spin after placing.
Many of these issues are way more visible when playing with hitboxes on in the debug.
They fix almost immediately but it is after a frame of being wrong.
This happens both on vanilla server and vanilla single player world, it is not a problem with connection or a server.

Environment

Windows 11, Graphics API: Default

Attachments

Comments 4

I can only reproduce armor stands being rotated wrongly for one tick and can’t reproduce any issue with item frames or paintings

When i went to record a quick clip of it, it did not work at first, but after closing the world and going back into it again, it start doing it regularly

Okay, I can confirm that the debug hitboxes of paintings and item frames seem to interpolate over a couple frames from 0 0 0 at the moment of spawning. Doesn’t happen with the actual visuals.

TheSkullyKO

FiskFille

Confirmed

Platform HC

Low

Entities

26.2

26.4 Snapshot 1

Retrieved