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MC-310224

Wind charge boosting into a geyser prevents all fall damage.

Using a wind charge and then entering a geyser’s steam trail prevents all fall damage when falling out of the geyser. Even happens with multiple geysers in a row. The player can fall far enough to kill them several times over and take no damage instead.

The player should take fall damage equivalent to the distance they fell from their max height, minus the height they gained from the wind charge.

Instead, they take no damage at all, acting as if the geyser was also a wind charge.

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Confirmed

26.2

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