There is a slight performance regression only present with this snapshot with Multidraw Terrain Rendering using the Vulkan rendering backend on Intel iGPUs. While Multidraw Terrain Rendering on OpenGL did get a small, but nice boost in performance, it actually regressed with the Vulkan rendering backend. This is a bit disappointing cause I have noticed some nice performance improvements with previous 26.3 snapshots, but this snapshot has pretty much wiped most of that away.
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Screenshots below were rendered at 12 render distance.
Environment
CPU: Intel Pentium Silver N5000 GPU: Intel UHD Graphics 605 OS: Windows 10
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Comments 3
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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Vulkan on snapshot 5 and 6