mojira.dev
MC-311068

Water Becomes Invisible and Lava Renders Black on Intel HD Graphics 4000 After Minecraft Java 26.2

After updating Minecraft: Java Edition to version 26.2, I started experiencing a graphical rendering problem with fluids.

Water is still present and behaves normally, but its visual texture is not rendered. For example, when looking at an ocean, it appears as if there is no water at all. However, when I enter the water, the game still treats it as water and the underwater effects work normally.

Lava has a similar problem. Instead of rendering its normal red/orange animated texture, it appears completely black.

This problem started after updating to Minecraft Java Edition 26.2. I did not experience this issue in previous Minecraft versions on the same hardware.

Steps to Reproduce

  1. Launch Minecraft: Java Edition 26.2.

  2. Use an Intel HD Graphics 4000 integrated GPU.

  3. Create or load a world.

  4. Find a body of water, such as an ocean.

  5. Observe the water from outside.

  6. Enter the water and observe that the water is physically present even though its surface/texture is not rendered.

  7. Find a lava source or lava pool.

  8. Observe that the lava is rendered as black instead of its normal red/orange animated texture.

Expected Result

Water should render normally with its usual blue/transparent animated texture.

Lava should render normally with its usual red/orange animated texture.

Actual Result

Water is invisible or appears not to be rendered at all, despite still functioning as a normal fluid.

Lava is rendered completely black instead of its normal texture.

Troubleshooting

I have already tried multiple graphics-related settings and configuration changes, but the problem persists and the visual result does not change.

I am reporting this because the issue appears to be related to the rendering changes introduced around version 26.2 rather than a problem with the actual fluid blocks or world data.

Hardware / Software

  • Minecraft: Java Edition

  • Minecraft version: 26.2

  • GPU: Intel(R) HD Graphics 4000

  • Integrated graphics

  • Operating system: Windows 10

  • Graphics driver version: Graphics driver version: 10.18.10.4242 Graphics driver date: 16 June 2015

  • Java version: 25.0.1

  • Resource packs: Vanilla

  • Mods: None

Additional Information

The fact that the fluids remain functional while their textures are not rendered makes this appear to be a graphical/rendering issue rather than a gameplay issue.

I would appreciate it if this could be investigated for compatibility with older Intel integrated graphics hardware, particularly Intel HD Graphics 4000.

Environment

Windows 10; Intel HD Graphics 4000; Driver 10.18.10.4242; Java 25.0.1; OpenGL 3.3.0; Intel Core i7-3630QM; 4GB RAM; Vanilla, no mods.

Linked issues

Attachments

Comments 5

Thank you for helping us improve Minecraft! We saved your files:

[media][media]

This just got fixed in MC-308593. Try using 26.3 Snapshot 9 when it comes out in a few days.

Thank you so much for letting me know.

Also, sorry if my bug report caused any inconvenience or bothered you in any way. I just wanted to make sure the issue was properly reported.

Thanks for answer mate, appreciate it.

Snapshot 9 = PreRelease 1.

Hi!
Thank you for your report! 

We've already resolved this issue at MC-308593 , so I will close and link this ticket as a Duplicate. 

Quick Links: 
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Enes Özaslan

(Unassigned)

Unconfirmed

26.2

Retrieved