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MC-311123

Undead mobs catch fire in arid biomes from any light source, not just direct sunlight

Undead mobs (zombies, skeletons, and zombie horses) that are exposed to the sky while standing in an arid biome (e.g. desert, badlands) catch fire from nearby light sources, even though the light is not direct sunlight.

Steps to Reproduce:

  1. Go to a desert or badlands biome.

  2. Spawn or find a zombie, skeleton, or zombie horse that is exposed to the open sky.

  3. Place a light source (e.g. a torch, lantern, or glowstone) near the mob at night, or observe during the day.

  4. Observe the mob catching fire even when it should only burn from direct sunlight exposure.

Expected Result:
Undead mobs should only catch fire from direct sunlight exposure, not from nearby light sources, regardless of biome.

Actual Result:
In arid biomes, undead mobs catch fire simply from being exposed to the sky near a light source, regardless of whether it is actually daytime/sunlight causing it.

Environment

N/A

Linked issues

Comments 3

I can’t reproduce this. Are you sure you’re in 26.2 and not one of the versions affected by MC-304810? If so please upload a video recording of the issue with the debug screen (F3) enabled and showing the game version.

Hi Clamlol,

Thank you for reviewing the bug report. After looking into it further, it seems that the version was actually 1.21.11.

That’s interesting, since the issue was supposedly fixed in 1.21.11 Pre-Release 2. Not sure why you’d still be running into it, but since 26.2 is unaffected I’ll resolve this as Invalid. Regardless, thanks for the speedy reply.

Leflid

(Unassigned)

Unconfirmed

26.2

Retrieved