In earlier versions, the instant an entity was damaged, it would start moving. However, in modern versions, there appears to be around half a second where an entity remains standing exactly where it was before motion starts, despite it correctly turning red instantly.
Attached videos are from 1.2.5, 1.3.1 and 26.2.
Expected results: as soon as an entity is damaged, its motion should begin, exactly at the same time it turns red.
Actual results: we see this happening as expected in 1.2.5. However, in 26.2, despite instantly turning red upon receiving damage, there is usually half a second where it stays exactly put.
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