Description
When improved transparency is disabled, some blocks such as glass and water still render in front of the outer section of the beacon.
This is difficult to see using default settings but is more obvious with shaders or the texture pack that I’ve attached.
Note that while the steps to reproduce only includes glass, this affects all variants of glass, glass panes, water, redstone dust, and probably a few more that I’ve missed.
How To Reproduce
Build a beacon
Place black concrete and glass next to the beacon
Apply the resource pack attached
Expected Result
The outer section of the beacon renders in front of both the concrete and glass.
Actual Result
The outer section of the beacon renders in front of the concrete but behind the glass.
Linked issues
Attachments
Comments 4
Can confirm, but only with Improved Transparency disabled, so I’ll update the title and description to reflect that.
When using the (outdated) resource pack on MC-262087, rendering seems to be correct in 26.1 Snapshot 7 and later regardless of Improved Transparency, so I do not know what the relationship between these two reports should be. I will simply link that one as related for now.
The resource pack in MC-262087 changes the model of the glass block which I’m guessing causes the game to treat it as a solid block.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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