mojira.dev
MC-312224

Strong frametime stutter when ticking campfire smoke particles

Ticking smoke particles cause a lot of stuttering on the render thread.
This happens even if none of the particles are visible on screen, and also despite there being no stutters on the server thread.

The stuttering goes away if the game is tick frozen

Reproduction Steps:

  • Set render distance to 32

  • Create a superflat world

  • Run command /fill ~-50 ~ ~-50 ~50 ~ ~50 campfire then /tp @p ~ ~ ~55 0 0

Observed Results:

  • The FPS stutters even though there are no particles on screen

Expected Results:

  • FPS wouldn’t stutter. The presence of the campfires should cause the FPS to be lower yes, but evenly, not stuttery.



Environment

Windows 11 25H2. Intel B580

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Ceresjanin123

(Unassigned)

Unconfirmed

26.3

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