26.4 snapshot 2 updated damage subtitles from “hurts” to “is hurt”. For the most part, this also applies to players. However, there is an outlier: freezing-related damage omits the “is”, and still appears to use an old string.
To fix: “is” should be used to make it grammatically consistent with other subtitles. However, I also wonder if it’d just be better to make all of these use the generic “Player hurts” subtitle rather than trying to specialize, since other entities with multiple hurt sounds (e.g. copper golems, nautiluses, guardians) point all of them to the same generic subtitle.
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After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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