According to Horse.playStepSound, the first 5 galloping sounds after starting to move forward is intended to be entity.horse.step_wood. However, gallopSoundCounter doesn’t seem to be reset properly for some reason, which results in that only 5 galloping sound after spawning or world restarting becomes entity.horse.step_wood.
How to reproduce
Turn on subtitles so that you can easily distinguish sounds.
Spawn a Horse.
Though this isn’t essential, you should give it enough food to tame it in one attempt, in order to simplify the situation.
Ride on it and observe its first 5 sounds are
entity.horse.step_wood(subtitle: Footsteps).Observe that all subsequent sounds are
entity.horse.gallop(subtitle: Horse gallops), andentity.horse.step_woodis never played even if you move forward after stopping/re-mounting/retreating.Relog try it again. Observe first 5 sounds are
entity.horse.step_woodagain, and it is never played afterwards.
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