Thin and not 1-by-1 blocks does not render correctly in certain angles seeing them from far distances
Examples: lightning rods, end rods, glass panes, iron & copper chains, levers, etc.
Steps to reproduce
1- Create or load a world
2- Place a vertical or horizontal line of one of these blocks. In the video attached, I used iron chains and made a horizontal 20-block line
3- Look at the chains while you get farther until you are 100 blocks away, more or less
Observed result
Some segments of the line dissapear, or even the entire line of iron chains is invisible. As you can see in the video, it’s based on the camera angle and distance
Expected result
You should see the iron chains even when you are far away. Of course you will see a thinner line while you get farther, but not invisible segments or the entire line invisible
Additional notes
I reproduced it in 1.9 with end rods; 1.18; 1.20; 1.21.11; and 26.3, with and without mods and resource packs
I tried a lot of settings and configurations in-game and in the Nvidia Control Panel. Besides that, I had this problem many months ago with a complete different PC
Maybe it works as intended; or it depends on the PC / configuration. I made an extended research and couldn’t find the fix, or even someone with this problem or reported here in the bug tracker. Meanwhile, I have watched videos from people without this problem
Environment
Java 25; CPU: 12x AMD Ryzen 5 7600 6-Core Processor; 1920x1080; Nvidia GeForce RTX 3060; OpenGL 3.3.0
Linked issues
is duplicated by 2
Attachments
Comments 3
I get similar artifacts on M3 Max, 26.4 Snapshot 8, Vulkan, OIT, 32 chunk render distance, albeit further away from the affected blocks than you are. Seems like the same issue, so I will mark this as Confirmed.
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