After turning anisotropic filtering on all blocks become blurry.
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This is caused by your graphics card/drivers sorry. Turn off anisotropic filtering if an update does not fix it.

I've been experiencing this problem since I first tried using anisotropic filtering with Optifine. I am also using a mac with an Intel HD Graphics 3000 GPU. Is this problem isolated to this specific card (aka, do other mac users with a different integrated GPU have this issue)? Is this something that maybe LWJGL or Apple should be notified about?

Ok, so I was willing to let this slide when it was only replicable on one specific graphics card, but the issue persists on the new Intel Iris Pro. I just bought a 15-Inch retina macbook pro (one of the ones with both the Intel Iris Pro and the Nvidia GeForce 750m), and using gfxCardStatus to force Minecraft to run with one card or the other creates different results. The 750m does not experience this problem at all, while the Intel Iris Pro (and my old Intel HD Graphics 3000) does. I request you look at this again. Is it possible that calling a change to the anisotropic setting can reset the filtering type? Would another call to set the filtering type immediately after setting the anisotropic filtering fix the issue? While experimenting on my computer, I noticed that this issue was only affecting terrain and not mobs. How are they rendered differently that would cause them to have different filtering?

These were both taken from the same computer with the same world and the same settings, just with the Nvidia GeForce 750m for one and the Intel Iris Pro for the other.

Well, Intel Iris Pro and Intel HD 3000 can barely called a graphics card. It's enough to display your desktop and other 2d applications, but it's not well suitable for 3D applications.

@everyone having this issue:
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report ([minecraft|http://hopper.minecraft.net/help/finding-minecraft-data-folder]/crash-reports/crash-<DATE>-client.txt
) here.

We all know the Intel HD line is weak, but it supposedly supports anisotropic filtering.
Plus there was this: "Anisotropic filtering is supported and maximum anisotropy is 16."
Does your invitation for crash reports mean a fix could be possible (keyword: could), or did you just want to poll people's specs?