Upon loading world, all texture-based non-entities have, well, blurred lines, as if I were using some kind of extremely high-pixel-count resource pack. This is not the case. Please see attached. This continues throughout filter switching. Issue does not propagate through previous versions.
Thank you.
Linked issues
Attachments
Comments 2
Duplicate of MC-31718
Turn down (or off) Anisotropic Filtering