Whenever you use the /summon command with the entity "Item" (using the data tag {Item:{id:###}}), the item that is summoned cannot be picked up. It moves out of the way when you place blocks on it and it burns in lava but you can't pick it up. Also, when it falls into a hopper (it will bounce off if the hopper is powered like a regular item would), the item disappears and is Not in the hopper or anything the hopper is attached to.
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I think that count should default to one. You can't /give 0 items, so you shouldn't be able to summon 0 items. It's stupid to default to 0.
If you have ever programmed, you will know that any variable defaults to a value of 0 (for a numerical value), or all its bits at 0 for a non-numerical variable. It simply isn't possible to read a missing variable as 1 without unnecessary modifications.
I do in fact program (mostly C++, but I know a little Java).
I hadn't considered the fact that variable default to zero usually.
But I think that they must be using some sort of class (this is Java based). It should be easy to set a default value in the class constructor without too much work, I think.
Still true in 13w38c