mojira.dev
MC-32295

Glitchy item borders with Mipmapping and Anisotropic Filtering activated

Screenshots are self-explaining. My settings:
Mipmap level: 4
Anisotr. Filt.: 16
Texture Pack: Better than Default v1.6

After turning-off Anisotropic Filtering, the number of glitches is reduced drastically (but still visible), after turning off Mipmapping too, everything looks fine again.

EDIT:
As of 13w42a, fixed when using Mipmapping only, still happens when additionally or only using Anisotropic Filtering!

Linked issues

Attachments

Comments 27

Haven't found anything like this using the search function, so hopefully no dublicate this time 🙂

Can confirm with glass pane with Misa's 64x and default texture pack
Changing filtering does nothing, but switching off mipmapping removes the effect

Turning off filtering changes the effect obviously, added another screenshot of a glass pane item with Anisotropic Filtering deactivated. But yes, turning off Mipmapping removes the glitches completely.

Maybe there are two effects. Mine is the "smearing" of the glass pane frame in the glass area. Don't get (or cannot see it) artifacts in the frame itself.
Testing with Catalyst 13.10beta

OpenGL: AMD Radeon HD 6700 Series GL version 4.3.12441 Compatibility Profile Context 13.200.11.0, ATI Technologies Inc.

because of MC-31618

Even torches show glitches 😞

17 more comments

Still not properly fixed in 14w06b

> Still not properly fixed in 14w06b

I know.

Is this still an issue in 14w25b, without anisotropic filtering ?

Cannot reproduce since several versions, with max. mipmapping.

Cannot reproduce at all too, Mipmapping turned on.

_zombiehunter

migrated

Confirmed

Minecraft 13w38a, Minecraft 13w38b, Minecraft 13w38c, Minecraft 13w39a, Minecraft 13w39b, ..., Minecraft 14w07a, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w17a, Minecraft 14w18a

Minecraft 13w42a, Minecraft 13w47e

Retrieved