What I expect to happen: the fog, once set, should not change depending on the angle of view.
What actually happened: landscape elements are visible when not in the centre of the screen but disappear when in the centre of the screen, without changing anything in the game viewing parametres. See the smaller island (the right one) on the attached screenshots. They all were taken from the same place, -1514 80 3823 on the map with the seed -435130594162764786.
Linked issues
is duplicated by 5
relates to 3
Attachments
Comments 38
Comment from MC-48549:
It's intended, the fog have a cubic shape.
So you can confirm officially this is intended behaviour?
Because - no offense - it looks really poor escpecially on flat terrain.
This is intended or at least accepted as is. But you are right, it doesn't look very good.
I suggest closing this ticket and filing a suggestion, either here or at http://www.reddit.com/r/MinecraftSuggestions
Anyone else who is affected by this bug in 21w05b, but not 21w10a? Or the other way around maybe?
(I can't reproduce this in 1.16.1, even when running the game without GPU, for some reason, even though I'm pretty sure that that was a way I previously reproduced it.)
I think this bug is caused by Optifine. To verify, I created a world in the latest version of Optifine and the "broken" fog, just as shown in the images attached by the bug reporter. Later I opened a new world with the same seed but in the latest version Vanilla (1.16.5) and the fog was fine.
I have attached two images: one shows the first example with the optfine, with the "broken" fog, and the other without optfine with the not "broken" fog
It's definitely not just OptiFine, otherwise it wouldn't be a valid report here.
Also, please edit your comment to have " | thumbnail" after the file name, the image is huge in mails and here.
Confirmed, fog bubble seems to surround crosshair.