Travelled to the nether from a newly-made overland portal to a very old (pre 1.4) pre-existing netherside portal. Horrendous lag, which has been reported before, and also as the brown earth 'world loading' screen appears I can hear a ghast shooting at me. I have no means to dodge, because I can't even move until the world has loaded. The second the world does load, the ghast fireball hits. This is rather unfair. Then the entire world crashes anyway. Crash dump attached.
I assume being defenceless against attack is just a side effect of the terrible lag, but the combination of unfair attack plus lag may be what's causing the crash.
By the way: on the wiki, one had multiple bug severities - crash, major and minor - aren't you going to add those to the tracker?? Also, why don't you add custom closed statuses, such as Closed - Treat as Feature Request and Closed - Treat as Annoyance, rather than just marking those things as invalid. That would make it easier to find the feature requests and annoyances again in the future, rather than just lumping them in with all the genuinely invalid bug reports closed as such.
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As all three events happen within seconds of one another, and hence it's extremely likely that they're related, how the devil am I supposed to split this up??? I have attached all the crash activity I have found. There was no current crash dump inside the Minecraft library folder itself. As I said.
MC features et al: where does one give feedback about effective usage of the bug tracker itself? If I knew which channel I was supposed to use to complain about this, I'd use it! You get a lot of issues reported which may start to be addressed at some point the future which you are burying indiscriminately by tagging them all as invalid. This is short-sighted.
Please only put one issue per report. The reason things such as feature requests aren't marked as so is because this issue tracker is specifically for bugs. The developers (at present) are not looking here for MC features. Also please attach the crash report generated by the game.