What I expected to happen was...:
I was going to make a flatworld with only one layer of cauldrons as the floor. I thought that it was going to generate the world that I wanted.
What actually happened was...:
I entered this preset "2;1x118;4;", but my game crashed after I clicked "Use preset".
Steps to Reproduce:
1. Open flatworld preset
2. Type 2;1x118;4;
3. Click use preset
4. Game crashes
Environment
Minecraft Crash Report ----
// My bad.
Time: 13-11-13 13:36
Description: Rendering screen
java.lang.NullPointerException: Rendering screen
at abp.c(SourceFile:99)
at bnq.a(SourceFile:281)
at bbh.a(SourceFile:146)
at bbh.a(SourceFile:203)
at bay.b(SourceFile:382)
at bay.a(SourceFile:259)
at bbg.a(SourceFile:122)
at bll.b(SourceFile:851)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at abp.c(SourceFile:99)
at bnq.a(SourceFile:281)
at bbh.a(SourceFile:146)
at bbh.a(SourceFile:203)
at bay.b(SourceFile:382)
at bay.a(SourceFile:259)
at bbg.a(SourceFile:122)
– Screen render details –
Details:
Screen name: bbg
Mouse location: Scaled: (176, 219). Absolute: (352, 41)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at bll.b(SourceFile:851)
at azd.ad(SourceFile:780)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
– System Details –
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105108864 bytes (100 MB) / 244514816 bytes (233 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~ERROR~ NullPointerException: null
Anisotropic Filtering: Off (1)
Linked issues
Comments 2
Fixed for 1.8, see MC-34919
Invalid
The cauldron block itself was a technical block, all of these were removed in 1.7. You can't use cauldrons anymore.