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MC-41685

GUI Scale: Large same as Normal

Resolution note

Works as intended. "Large" scaling corresponds to a scale value of 3x. As unicode fonts are effectively scaled down by 1/2, the Large GUI scale option with unicode would produce glyphs scaled by 1.5x, which makes them ugly and distorted. As such, GUI scaling is explicitly clamped to use only even scaling values when unicode fonts are used.

Source

Selecting GUI Scale: Large from the Video Settings gives the same GUI scale as Normal when the Unicode font is used, the GUI does scale properly when the normal font is used.

What I expected to happen:
The GUI scale would be large

What really happened:
The GUI scale is the same as when Normal is selected

How to reproduce:
1. Go to language menu
2. Force Unicode Font: ON, or select a language that uses the Unicode font
3. Go to Video Settings menu
4. Select GUI Scale: Large
5. Observe no difference between Large and Normal

Linked issues

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Comments 11

I have run into this too, but my guess is that Minecraft thinks that your screen is too small to produce bigger buttons.

Confirmed, see screenshots.
Has nothing to do with the resolution of the screen: As you can see, Auto is very big and works.

Added GUI: Large screenshot from previous version (13w49a) for comparison

Affects 1.7.4 as well.

Yep, confirmed on 1.7.4. Unicode font the same,

1 more comments

I think that's because if you do it in 1.6.4 or older, the unicode text on Large GUI setting is scaled, but it looks distorted and is pretty much unreadable.

Works as intended. "Large" scaling corresponds to a scale value of 3x. As unicode fonts are effectively scaled down by 1/2, the Large GUI scale option with unicode would produce glyphs scaled by 1.5x, which makes them ugly and distorted. As such, GUI scaling is explicitly clamped to use only even scaling values when unicode fonts are used.

I found another problem with it, not only the unicode fonts used to get distorted, but it also happens with 32x32 items in the GUI 😞
On this screenshot, I just copied an item into a 32x32 texture. As you can see, in the hotbar the texture also gets distorted and looks ugly. Is there anything that can be done about it?
http://i.imgur.com/5Kps9Wv.png

Used latest snapshot, 14w30c.

(btw. the texture is from Mindcrack resource pack if anyone wonders, I just grabbed the first pack I found and copied one of the textures into a grid like that)

It's very bad for russian-speakers. Russian uses unicode because of cyrrilic. So Large is the same Normal. Please, fix it!

It's very bad for Chinese,Japanese and Korean players too!

Marco Gunnink

migrated

Confirmed

Minecraft 1.7.3, Minecraft 1.7.4, Minecraft 14w04b, Minecraft 14w05b, Minecraft 14w06a, Minecraft 14w06b

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