Squid spawning causes server to lag.
Steps to reproduce:
1. Fly high above an ocean around height of 200.
2. Wait at least a minute.
3. Fall down and see squid spawning and despawning rapidly everywhere
At height 200 above a level 46 ocean, the server becomes laggy. The longer you stay above the ocean, the more the squid lag seems to "accumulate". Eventually the lag will dissipate and the squid spawning will go back to normal. An aqua affinity helmet will help you see all the squid spawning/despawning. If you have trouble reproducing this I can show you on my server if I am online.
IP Address: (whitelisted/offline)
These error messages start to pop up if you stay at the 200 height for a while(10 minutes or greater). While an indicator of general lag, the server is fine any other time except when at 200 height above ocean.
31.12 06:09:28 [Server] INFO [06:09:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2414ms behind, skipping 48 tick(s)
31.12 06:09:09 [Server] INFO [06:09:09] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2180ms behind, skipping 43 tick(s)
31.12 06:09:03 [Server] INFO [06:09:03] [Server thread/INFO]: Saved the world
31.12 06:09:03 [Server] INFO [06:09:03] [Server thread/INFO]: Saving...
31.12 06:09:03 [Server] INFO [06:09:03] [Server thread/INFO]: Saving is already turned on.
31.12 06:09:03 [Multicraft] Auto-saving world...
31.12 06:08:51 [Server] INFO [06:08:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2156ms behind, skipping 43 tick(s)
31.12 06:08:36 [Server] INFO [06:08:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2383ms behind, skipping 47 tick(s)
31.12 06:08:21 [Server] INFO [06:08:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2091ms behind, skipping 41 tick(s)
31.12 06:08:06 [Server] INFO [06:08:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2775ms behind, skipping 55 tick(s)
31.12 06:07:49 [Server] INFO [06:07:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2298ms behind, skipping 45 tick(s)
31.12 06:07:46 [Server] INFO [06:07:46] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14709ms behind, skipping 294 tick(s)
31.12 06:07:15 [Server] INFO [06:07:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4657ms behind, skipping 93 tick(s)
31.12 06:07:10 [Server] INFO [06:07:10] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 19226ms behind, skipping 384 tick(s)
31.12 06:06:37 [Server] INFO [06:06:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7385ms behind, skipping 147 tick(s)
31.12 06:06:22 [Server] INFO [06:06:22] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 10029ms behind, skipping 200 tick(s)
31.12 06:05:55 [Server] INFO [06:05:55] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5317ms behind, skipping 106 tick(s)
31.12 06:05:33 [Server] INFO [06:05:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2275ms behind, skipping 45 tick(s)
31.12 06:05:11 [Server] INFO [06:05:11] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2067ms behind, skipping 41 tick(s)
31.12 06:04:49 [Server] INFO [06:04:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2003ms behind, skipping 40 tick(s)
31.12 06:04:17 [Server] INFO [06:04:17] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2059ms behind, skipping 41 tick(s)
31.12 05:53:54 [Server] INFO [05:53:54] [Server thread/INFO]: Saved the world
31.12 05:53:54 [Server] INFO [05:53:54] [Server thread/INFO]: Saving...
31.12 05:53:54 [Server] INFO [05:53:54] [Server thread/INFO]: Saving is already turned on.
31.12 05:53:54 [Multicraft] Auto-saving world...
31.12 05:52:10 [Server] INFO [05:52:10] [Server thread/INFO]: [A_Priori: Set the time to 0]
31.12 05:51:55 [Server] INFO [05:51:55] [Server thread/INFO]: [A_Priori: Set the time to 0]
31.12 05:51:03 [Server] INFO [05:51:03] [Server thread/INFO]: <§9A_Priori§r> ok
31.12 05:50:50 [Server] INFO [05:50:50] [Server thread/INFO]: Galaxy_2Alex left the game
31.12 05:50:50 [Disconnect] User [05:50:50] [Server thread/INFO]: Galaxy_2Alex has disconnected, reason: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
31.12 05:50:46 [Server] INFO [05:50:46] [Server thread/INFO]: <Galaxy_2Alex> I'll do some testing on my server now
Linked issues
duplicates 1
Attachments
Comments 24
Cannot confirm, the entity count is somewhat flickering at height > 300, but the server doesn't lag.
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report ([minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]
) here.
I'll be on my server for the next hour or so if you still want to see it in action....might possibly have something to do with my world?
Crash report added.
Confirmed
After staying some minutes at height 200, the server starts to lag without any notes in the console.
Also noticed weird spawning when falling down afterwards.
I found that staying at height 200 for an extended amount of time (>10 minutes) may produce warnings
Resolving to MC-91621 since that ticket is more general.
I don't think this should be resolved to MC-91621 unless the description for that bug is changed to include non-hostile mobs, or at least squids.
Well Jonathan, is possible that the big that causes hostile mobs to lag also causes non hostile mobs too lag also.
Nicholas, I agree, it's clear they are likely related, it's just that the description of MC-91621 doesn't include/match the behavior seen here in MC-43980: hostile mobs around height 125 vs. squids (passive) around height 180-200. Also MC-91621 doesn't mention anything about the server lag it creates, so I figured a description change was in order if they were to be combined.
Maybe I should bring all this up on the other bug? Sorry, new to this.
Added this ticket's description of MC-91621
Server will be on a whitelist while I am offline.