Generating terrain in new worlds seems worse than older versions and more noticeably has a little information message like:
"
Warning: Clientside chunk ticking took xxx ms" for each significant lag spike in game.
It also seems strange that the issue affects the client and not the integrated server as they run on separate threads.
Environment
Windows 7 x64, Java 1.7.0_45 x64
Linked issues
duplicates 1
Comments 0
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