mojira.dev

Joe Groocock

Assigned

No issues.

Reported

MC-45509 Low FPS when moving. (Game performs mass chunk updates) Duplicate MC-44375 Massive lag generating terrain accompanied by obnoxious console messages Duplicate MC-13594 Hay Bales cannot be crafted back into wheat Incomplete MC-13593 Breaking a block under carpet in creative mode makes the carpet pop up as an item drop Duplicate MC-5765 Piston pushing player and not updating player position instantly Duplicate MC-1246 Mob hitbox still exists during death animation Won't Fix MC-1244 End Portal frame texture doesn't get rendered if next to a block Duplicate

Comments

> 800 villagers.

Maybe that's your issue

As mine is tagged duplicate, I'll post here what I put:
When traversing chunk boundaries and chunks at the edge of the render distance are loaded and being rendered, a significant amount of chunk updates are performed per frame (I have observed anywhere from 2/300 up to about 600 depending on render distance)

This has been tested on a variety of render distances from 3 up to 16 and appears to affect all of them.

If the player stays within the boundaries of a single chunk then the chunk updates reduce drastically and FPS returns to normal. It only happens when chunks are loaded into render and require updating.

My guess just by the sheer amount of chunk updates is that it updates all chunks loaded or something like that and it's possibly in aid of fixing the "world doesn't load" issues.

For me I average at about 100-120 fps above ground in a normal world but now my fps drops to around 24 on any render distance while I am moving

This is a new feature part of the F3 Debug options. Toggle F3 to turn it off

Doing anything. Placing/breaking blocks, running commands.. everything. There must be something that is taking up significantly more tick time in 14w02b than 1.7.4.
It wasn't quite as bad in 02a for me though

I have seen this happen in 1.7.x versions too. It's not new

This as a feature would be very useful considering they don't despawn properly right now. It's at least a simple measure to control lag until that is fixed

Can't reproduce by growing with bonemeal in 02b. Fixed?

Even breaking a block next to one causes the same stack overflow. I bet it's something stupid like the block constantly requests block updates on itself and not the lower part of the door.

Edit:
Updating the lower half of the door doesn't crash the game, only the upper half

Must be an issue with iron doors then

I had the same bug happen when opening an iron door with a button. Looks like somebody derped though so probably an easy fix

I for one hope this gets fixed, it looks quite weird considering how it's been for the past 3 years. I hope it is a bug, and not intentional!

Ok, there aren't many bugs that always annoy me in this game, but the obvious graphical ones are just that. Between this and the particle rendering order, I am about done 😞

Since support was added for use of these buttons in game, one would assume it is fixed?

Red3yz had this issue in his let's play on the Hermitcraft server. See here: http://www.youtube.com/watch?v=aQ6YlMSNje4

PLEASE CLOSE THIS TICKET 🙂