mojira.dev
MC-45472

Minecraft doesn't use a "player-per-chunk" based mob cap

Mob cap isn't based on how many players are loading a single mob-capped chunk. This is related to MC-28346.

A chunk based mob cap would mean the amount of players loading a same chunk would multiply its mob cap, thus fixing/avoiding the "first player gets 1.5 times normal mob count, second player gets 0.5 times normal mob count" quoted from MC-28346. This should nerf mob farms, and make game difficulty server-wide instead of the current way that I can't find the right words to describe.

Linked issues

Comments 2

The majority of this ticket is a duplicate of MC-28346 not related. The rest is a feature request which is not supported on this site.

Well MC-28346 doesn't include an in-depth fix for the bug...

Soni L.

(Unassigned)

Unconfirmed

MobCap, MobSpawning, chunk, mob, player

Minecraft 1.7.4

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