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MC-46154

No falling sand while /kill @e[type=!Player]

I built a command_block-clock with the command '/kill @e[type=!Player] to test the command.
Sandblocks placed will sometimes stuck in place, not creating a falling entity, while the clock is running.

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works as intended. if you kill the entities on a fast clock, the sand block realises that the falling sand entity didn't spawn properly so it stays. same happens if you add a command to teleport falling sand entities up by 0.5 blocks.

thanks for the answer 🙂

André-Marcel Julius

michael

Unconfirmed

Minecraft 14w04b

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