I built a command_block-clock with the command '/kill @e[type=!Player] to test the command.
Sandblocks placed will sometimes stuck in place, not creating a falling entity, while the clock is running.
Attachments
Comments 3
works as intended. if you kill the entities on a fast clock, the sand block realises that the falling sand entity didn't spawn properly so it stays. same happens if you add a command to teleport falling sand entities up by 0.5 blocks.
Have a prove 🙂